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reality platform designed to help people affected by trauma. The project works directly with target users to improve the accessibility of the VR resource for people from underserved communities, including
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Visualization Human-Centered Design Creative Coding Design Research Human-AI Interaction and Machine Learning AR/VR/XR and Spatial Computing Application A complete online application must be received by
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/augmented/extended (VR/AR/XR) environments to support learning of scientific concepts and practices at the university-level. The main aim of this work package is to investigate how such cutting-edge
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), and state-of-the-art 6-dof haptic devices. Exploiation of the Immersia VR facility (on campus) for running human/multi-robot experiments will also be possible (and encouraged). Finally, two research
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the communication discipline’s rich heritage of methodological diversity. Our team is committed to creating belonging through valuing diverse viewpoints and cultures. For more information, visit our website at https
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University of North Carolina at Greensboro | Greensboro, Indiana | United States | about 12 hours ago
of scholarship in emerging media research, with expertise in areas such as Cinematic AI, VR/AR/XR, internet subcultures, video games, interactive and immersive media, or virtual production. Candidates should be
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Resources (OERs) and copyright/licensing considerations. Emerging media technologies, including streaming platforms, interactive content, and VR/AR. Marketing and storytelling strategies for multimedia
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) Coding Camp activities. The selected candidate will be responsible for designing, developing and maintaining Virtual Reality (VR) and Augmented Reality (AR) applications for educational purposes using
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external sponsors as needed, Manage IRB protocols and ensure ethical research compliance, Maintain research equipment (driving simulators, VR headsets, eyetracking glasses, motion capture inside out/outside
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anatomy, including solutions based on virtual reality technology, covering both dissective anatomy and general anatomy — with particular emphasis on a virtual dissection room visualized through VR goggles