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Marketing & Technology). The two positions ( Position A : ETH Zurich - technology & VR development focus; Position B: TUM Campus Munich - behavioral & psychology focus ) are complementary. We encourage you
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representational form of the moving image for the past 150 years, VR introduces a new paradigm for cinematic expression and viewing experience. This challenge marks a transformational moment in the
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immersive virtual/augmented/extended (VR/AR/XR) environments to support learning of scientific concepts and practices at the university-level. The main aim of this work package is to investigate how such
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improve the accessibility of the VR resource for people from underserved communities, including migrants, refugees, survivors of domestic abuse, and those affected by honour-based abuse. You will work
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field. The projects are partially supported by the Swedish Research Council (VR), the Swedish Foundation for Strategic Research (SSF), and Wallenberg AI, Autonomous Systems and Software Program (WASP