Sort by
Refine Your Search
-
Listed
-
Category
-
Country
-
Employer
- Wageningen University & Research
- Delft University of Technology (TU Delft)
- Linköping University
- Trinity College Dublin
- Aalborg University
- Aarhus University
- Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento _IST-ID
- DAAD
- Hotelschool The Hague
- IMDEA Networks Institute
- Inria, the French national research institute for the digital sciences
- KU LEUVEN
- Monash University
- Technical University of Munich
- 4 more »
- « less
-
Field
-
cognitive decline, and whether multisensory approaches can further enhance the benefits of training. The aim of this PhD project is to investigate whether standard and VR-supported olfactory training can
-
following areas: Virtual, Augmented, and Mixed Reality (VR/AR/MR) Cognitive Modeling and Decision Making Motor Learning Artificial Intelligence and Machine Learning Wearable Technologies and sensors Human
-
following areas: Virtual, Augmented, and Mixed Reality (VR/AR/MR) Cognitive Modeling and Decision Making Motor Learning Artificial Intelligence and Machine Learning Wearable Technologies and sensors Human
-
-kenntnisse (z. B. Python, JavaScript/Angular/Electron, C++ oder vergleichbar) Erfahrung in der Entwicklung von virtuellen Umgebungen und Nutzung von VR/MR/AR Kenntnisse im Bereich Künstlicher Intelligenz
-
ecosystem boundaries. Analyzing the privacy risks associated with the proliferation of Generative AI technologies in browsers, mobile platforms and beyond, as well as emerging platforms such as AR/VR
-
change, deforestation/fire spread tracking and combining multimodal datasets for satellite and ground based agriculture crop mapping) or visualising complex astronomical datasets including using AR and VR
-
virtual visitors. Previous related research includes the “Jonathan Swift in VR/AR Long Room Project” in 2018. The From Silence to Story project will create immersive XR experiences that preserve and
-
physical and virtual visitors. Building on previous research, e.g., the “Jonathan Swift in VR/AR Long Room Project” in 2018, this project will 2 create immersive XR experiences that preserve and reimagine
-
such as movement, interaction, and eye-tracking can be used to study this process. Specific research objectives Develop VR-based experimental tasks to study how people learn and update spatial
-
the hiring process. The technical development of the virtual reality set-up is handled by project partners. Your role will be to help design and carry out experiments using AI and VR, define conditions and