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developments to real-world hospitality contexts. Examples include VR-based classes, immersive learning environments, AI applications, data-driven decision-making tools, and other innovative formats that prepare
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-world hospitality contexts. Examples include VR-based classes, immersive learning environments, AI applications, data-driven decision-making tools, and other innovative formats that prepare students for a
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to device development and integration. She has secured major competitive research funding, including an ERC Starting Grant, grants from the Swedish Research Council (VR), and the Wallenberg Initiative
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Starting Grant, grants from the Swedish Research Council (VR), and the Wallenberg Initiative Materials Science for Sustainability (WISE). The Laboratory of Organic Electronics (LOE) at Linköping University
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/augmented/extended (VR/AR/XR) environments to support learning of scientific concepts and practices at the university-level. The main aim of this work package is to investigate how such cutting-edge
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, remanufacturing, and recycling workflows.At the same time, Augmented and Virtual Reality (AR/VR) technologies have demonstrated strong potential to support complex manual operations by providing interactive, in
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ecosystem boundaries. Analyzing the privacy risks associated with the proliferation of Generative AI technologies in browsers, mobile platforms and beyond, as well as emerging platforms such as AR/VR
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cognitive decline, and whether multisensory approaches can further enhance the benefits of training. The aim of this PhD project is to investigate whether standard and VR-supported olfactory training can
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following areas: Virtual, Augmented, and Mixed Reality (VR/AR/MR) Cognitive Modeling and Decision Making Motor Learning Artificial Intelligence and Machine Learning Wearable Technologies and sensors Human
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to investigate whether standard and VR-supported olfactory training can improve olfactory function, cognitive functioning and related brain outcomes. In the end, this project will contribute to new