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settings. This innovative hybrid approach to BCI paradigms could have widespread applications, such as in the entertainment and virtual reality (VR) industries, where an automatic adjustment system could
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talented researchers. The ambition of the project is to serve as a springboard for the expansion of EU partners into the fast-developing Brain-Computer Interface (BCI) technology and connected scientific
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The project is part of the DFF(Independent Research Fund Denmark) granted research project"Audio Only VR for Blind Gamers". The research project investigate audio only Virtual Reality for blind
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develop continuous models of action legibility using these sources of information from data collected in a virtual reality (VR) Human-Robot Interaction (HRI) scenario. The models’ measure of action
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team working on topics related to auditory, visual and audiovisual technology and perception, AR/VR/MR, multimedia networks, Quality of Experience and HCI. The AVT group is also part of the newly
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its manifestation in ECG signals in some cardiac disorders Towards an ecologically valid BCI and head-mounted VR system for post-stroke neurorehabilitation For each topic, one student as maximum can be
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The PhD project is part of the DFF (Independent Research Fund Denmark) granted research project“Audio Only VR for Blind Gamers”. The research project investigates audio-only Virtual Reality
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specialized in Technology-Enhanced Learning (TEL) and Human-Computer Interaction (HCI). In particular, SICAL has extensive experience in behavior analysis using multimodal data in different contexts, including
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behavioural studies in VR, analyse behavioural and physiological data recorded during VR. Interpret the results in terms of human attention, curiosity and learning. Publish the results of the research
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, particularly in the context of human behavior, cognition, and environmental psychology. Skills in Virtual Reality(VR) experience in developing and running experiments VR environments is highly desirable