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in psychotherapeutic care, such as smartphone-based applications, the use of artificial intelligence, or virtual reality, in the context of psychotherapeutic procedures. Research into such approaches
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printing and scanning, digitization, augmented and virtual reality, data visualization, podcasting, et al., and their application to faculty teaching and student learning. Knowledge of, or strong
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capability to teach multiple courses that utilize different programming languages. Desired areas of expertise include artificial intelligence and machine learning, simulation, gaming, and virtual
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-based practices. Design and deliver programs that incorporate emerging formats and platforms (e.g., games, virtual reality, humor, theater, documentary). Explore how journalistic innovations can lead
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capability to teach multiple courses that utilize different programming languages. Desired areas of expertise include artificial intelligence and machine learning, simulation, gaming, and virtual
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animation, game engines, C#, virtual reality/augmented reality, modding, indie games, game writing, and/or UX/UI. Ability to teach courses that align with their expertise, selected from a range of courses
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: Advanced Materials, Avionics, Autonomous Systems: Drones and unmanned aerial vehicles (UAVs), Virtual Reality (VR), Augmented Reality (AR), Digitalization, Simulation and Modeling, Digital Twins
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impairment. The projects focus on the development and validation of novel tools for assessing vision, including virtual reality-based visual field testing and technology-assisted visual acuity
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detailed study records, and organize, enter, and verify research data. Administer and score psychological and neurocognitive assessments and virtual reality (VR) tasks according to study protocols
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Libraries’ Digital Scholarship and Research Services initiative by developing and delivering workshops on data science tools and skills, helping to manage and promote the Virtual Reality Lab, and staying