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Field
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engineering, particularly projects involving VR technologies, measurement systems or functional near-infrared spectroscopy (fNIRS); 5) knowledge of fNIRS technology and its potential applications in functional
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of multimodal haptic feedback solutions into existing VR/MR platforms for immersive interaction, remote collaboration, and teleoperation. The work will investigate advanced wearable haptic interfaces, such as
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, lighting, networking, VR equipment and control interfaces into reliable working systems; - Build and maintain clean cabling, signal routing and power distribution, including labeling, storage and inventory
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), and state-of-the-art 6-dof haptic devices. Exploiation of the Immersia VR facility (on campus) for running human/multi-robot experiments will also be possible (and encouraged). Finally, two research
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reality platform designed to help people affected by trauma. The project works directly with target users to improve the accessibility of the VR resource for people from underserved communities, including
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to device development and integration. She has secured major competitive research funding, including an ERC Starting Grant, grants from the Swedish Research Council (VR), and the Wallenberg Initiative
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/augmented/extended (VR/AR/XR) environments to support learning of scientific concepts and practices at the university-level. The main aim of this work package is to investigate how such cutting-edge
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University of North Carolina at Greensboro | Greensboro, Indiana | United States | about 6 hours ago
of scholarship in emerging media research, with expertise in areas such as Cinematic AI, VR/AR/XR, internet subcultures, video games, interactive and immersive media, or virtual production. Candidates should be
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the direction of Dr. Chiara Manzini (PI), the Visiting Researcher (VR) will be responsible for the performance and analysis of experiments focused on investigating how sex hormones (estrogen and testosterone
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iMotions software and associated hardware; and the near-term development of an interactive VR/theater lab, among others. The college is also home to the Holle Center for Communication Arts, whose mission is