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Biology, Computer Graphics, Computer Vision, Control Systems, Deep Learning, Digital Humans, Earth Observation, Educational Technology, Efficient AI, Explainable AI, Haptics, Human-Computer Interaction
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processing, machine learning, and human-computer interaction. The goal of this PhD is to develop neuromotor interfaces for dexterous robot teleoperation using two sensing modalities: 1) surface
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looking for student research assistants with a background in computer science, data science, or related fields to support interdisciplinary research projects at the intersection of data science, artificial
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access to state-of-the-art infrastructure at ETH Zurich, dedicated computational resources, and close interactions with other bio-informaticians within the institute as well as the Functional Genomics
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promising quantum architectures of today. Yet, the current roadmaps towards neutral-atom fault-tolerant quantum computers are almost exclusively based on Rydberg interactions in optical tweezers. While
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Science and Engineering of ETH Zurich (located in Basel). We work at the interface of protein engineering, molecular biophysics, and synthetic biology, developing new experimental and computational
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interest in solid mechanics, interface mechanics, and computational modeling to investigate how local contact interactions in architected materials shape their macroscopic interface response. The project
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background How did the earliest forms of life evolve, and how did their evolution interact with the changing physical and chemical environment of the early Earth? This project investigates the co-evolution
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100%, Zurich, fixed-term The AI Characters team at ETH Zurich’s Computer Graphics Laboratory is seeking a Research Engineer to take a central role in developing and maintaining our interactive AI
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., at the intersection of psychology, technology, and human–computer interaction). We welcome candidates with a strong interest in fundamental research and, ideally, prior experience in VR research. The project duration