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for blind gamers, including their needs and interests, diversity in motivation, and usage to better understand options for game design, and provide case-specific immersion, flow, and game satisfaction in
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with the participating blind gamers. Evaluate results qualitatively and quantitatively with respect to authenticity, perceived immersion and flow. The research questions, methodology, and project plan
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a prerequisite for allocation of the stipend that the candidate will be enrolled as a PhD student at the Technical Doctoral School of IT and Design in accordance with the regulations of Ministerial
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the stipend that the candidate will be enrolled as a PhD student at the Technical Doctoral School of IT and Design in accordance with the regulations of Ministerial Order No. 1039 of August 27, 2013 on the PhD
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of IT and Design in accordance with the regulations of Ministerial Order No. 1039 of August 27, 2013 on the PhD Programme at the Universities and Certain Higher Artistic Educational Institutions
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technologies, drawing on participant observation, fieldwork and/or semi-structured interviews with designers, researchers, users and other key stakeholders. The theoretical framework of AIM is broadly situated
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technologies, drawing on participant observation, fieldwork and/or semi-structured interviews with designers, researchers, users and other key stakeholders. The theoretical framework of AIM is broadly situated
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. Part B has a maximum duration of two years. It is a prerequisite for allocation of the stipend that the candidate will be enrolled as a PhD student at the Technical Doctoral School of IT and Design in
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obtain further information from Associate Professor Rikke Gade, Department of Architecture, Design and Media Technology, phone:+45 2683 1996 or+45 9940 7124, email:[email protected] concerning
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such as schools and municipal offices in managing infrastructural disruptions The research questions, methodology, and project plan for the PhD-project will be developed through supervision by PI Associate