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-on experience with a VR engine (Unity or Unreal) is expected; familiarity with OpenXR, Blender, or similar tools is an advantage High personal initiative, an entrepreneurial mindset, and the drive to thrive in
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. Built on a Unity-based frontend with real-time facial and body animations and integrated speech recognition and speech synthesis, the system orchestrates large language models for multilingual dialogue
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virtual environments Strong quantitative skills (R, Python, or Stata; experience with machine learning or advanced experimental methods is a plus) Familiarity with VR-related toolkits (e.g., Unity, Unreal
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behavioral data, time-series data, sensor-based data, physiological signals, movement tracking, or related complex datasets. Some knowledge of Unity game engine development and experience with network
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Fribourg campus, with access to EPFL facilities and research infrastructure in both Fribourg and Lausanne. Additional information For more information about HOBEL: https://www.epfl.ch/labs/hobel/ For more
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# coding language You are proficient in 3D modelling environments and XR software; experience with Rhinoceros, Grasshopper and Unity is an advantage Experience in robotic fabrication, digital fabrication
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innovations. The Pediatric Disease Modeling Lab (https://dbe.unibas.ch/en/research/data-driven-modelling-analysis/pediatric-disease-modeling-lab/) is seeking a Data and Computing Technician to build and
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innovations. The Pediatric Disease Modeling Lab (https://dbe.unibas.ch/en/research/data-driven-modelling-analysis/pediatric-disease-modeling-lab/) is seeking a Senior Scientist to help lead a growing research
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persons. Please submit these exclusively via our job portal. Applications by e-mail and by post will not be considered. Where to apply Website https://academicpositions.com/ad/empa/2026/phd-position
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supervisor for their PhD project. For further information on the faculty and their fields of research see: https://dg.philhist.unibas.ch/en/doktorat/bgsh/research-areas/. We recommend candidates to contact