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applicant with experience in qualitative and quantitative research methods, and a background in psychology, policy and governance, spatial/transport planning, geography or related. Project Background With
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The position will primarily be attached to the section Psychology of Culture, Humanity and Education(Psyche), which focuses its research on the following main themes: General psychology Theoretical
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programs under the Doctoral school of the Social Sciences and Humanities: -Communication and Psychology: https://www.communication.aau.dk/research/phd-programme -Culture and Learning: https
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Psychology of Culture, Humanity and Education(Psyche), which focuses its research on the following main themes: Furthermore, The PhD fellow will become part of the project group and enrolled in the PhD school
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psychology. Has experience with qualitative and quantitative consumer research and is passionate about conducting innovative, high-quality consumer and marketing research with societal impact. Is fluent in
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degree on candidate or master level, for example, Education Studies, Cognitive Science, Educational Psychology, or other relevant programmes that include educational perspectives a solid foundation in
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Skip to main content. Profile Sign Out View More Jobs PhD scholarship in Clinical Assessments of Vestibular Balance Disorders and Rehabilitation – DTU Health Tech Kgs. Lyngby, Denmark Job Description Are you interested in combining clinical medicine and engineering to help create better...
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consists of research groups within transport demand, machine learning for smart mobility, transport economics and transport psychology. You will be part of an expanding group working on integrated urban
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and combines social-scientific traditions such as organization theory, sociology, science and technology studies, political economy, and social psychology in the analysis of organizing processes and
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cyber-deception; studying the field of cyber-security psychology; exploring new bio-inspired methods for cyber-deception; exploring methods for creating devices’ network blueprints for deception; playing