216 Computer-Science-"https:"-"https:"-"https:"-"Data-driven-Materials-Modeling" positions in Belgium
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Department: Department of Veterinary Sciences Regime Full-time Let’s shape the future - University of Antwerp The University of Antwerp is a dynamic, forward-thinking, European university. We offer
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The Faculty of Sciences and Bioengineering Sciences, Department Computer Science, is looking for a PhD-student with a doctoral grant. More concretely your work package, for the preparation of a
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The Faculty of Engineering, Department Mechanica van materialen en constructies, Research Group No Large Research Group is looking for a PhD-student with a doctoral grant. More concretely your work
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The Faculty of Engineering, Department Toegepaste natuurkunde en fotonica, Research Group Brussels Photonics is looking for a PhD-student with a doctoral grant. The PhD project focuses
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. Profile You hold a master’s degree in Electronics and ICT Engineering Technology, Informatics, Computer Science or equivalent or you will have obtained it by the time you start. You can demonstrate
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the mechanisms of brain function and neurological disease across the scales of biology, spanning neurodegeneration, neurodevelopment, synaptic biology, and computational neuroscience. AI and large language models
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The Faculty of Engineering, Department Mechanica van materialen en constructies, is looking for a PhD-student with a doctoral grant. More concretely your work package, for the preparation of a
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the laboratory/experimental research activities, international visibility and recruitment efforts Design and deliver Bachelor and Master level classes in computer science, wireless communications and/or optical
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profile Master in Computer Science. Major in machine learning or computer vision is an asset Strong programming skills Strong analytical skills Industry experience in information and communication
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Bachelor's or Master's degree in Computer Science, Software Engineering, or a related field Experience with Three.js and WebGL, including scene management, geometry interaction, camera controls, and rendering