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the field of game development, as well as the ability to help develop new curricula in this field. Applicants for the tenure-track position should have a well-articulated research and/or creative agenda in
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, game development, game studies, game art and AI for games; advise postgraduate research students; play an active role in curriculum development; maintain an active research profile; actively seek
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University of North Carolina at Chapel Hill | Chapel Hill, North Carolina | United States | 2 days ago
Faculty Working Title Assistant Professor of Critical Game Studies Appointment Type Tenured/Tenure Track Vacancy ID FAC0006139 Full-time/Part-time Full-Time Permanent Hours per week 40 FTE 1 Position
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creative and collaborative practices in game development, as well as empirical research with game designers, students, and other game-making communities. Job description The research assistant will support
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Qualifications Three years of experience of video and statistical analysis for a Division 1 basketball program to assist coaches in the preparation of a game plan. Prior experience working as a liaison with
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industry remains integral to RMIT’s leadership in education, applied and innovative research, and to the development of highly skilled, globally focused graduates. About Learning and Teaching: The Learning
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their teaching, research and mentorship. Job Description: General Statement of Duties: Full-time, tenure-track assistant professor in Game Design. Teach a range of courses in game design and development, including
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State University of New York University at Albany | Albany, New York | United States | about 1 month ago
and may also facilitate graduate/undergraduate interdisciplinary research projects; lead client-based projects; and help lead co-curricular activities. The Lecturer of Game Design & Development will
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, Student Complex and other Athletics Staff. Hire, train, and schedule student and temporary employees working to support game day operations. Assist with all game day needs for each athletic event/contest
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Development. The position focuses on advancing research and education in the engineering of near-real-time interactive software systems, with games and immersive technologies as the primary application domain