Department: Col of Visual and Performing Arts
Classification: 9-month Instructional Faculty
Job Category: Instructional Faculty
Job Type: Full-Time
Work Schedule: N/A - I/R Faculty
Location: Fairfax, VA
Workplace Type: Hybrid Eligible
Salary: Salary commensurate with education and experience
Criminal Background Check: Yes
About the Department:
1. Offers undergraduate game design courses leading to a BFA in Computer Game Design;
2. Provides mentorship and guidance in game production to students pursuing majors and minors in Computer Game Design; and
3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.
About the Position:
Teaches undergraduate Game Design, 3D Modeling, and Animation courses and helps develop this future track in the Computer Game Design Program. Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.
Responsibilities:
- Teaches undergraduate Game Design, 3D Modeling, and Animation courses;
- Helps develop this future track in the Computer Game Design Program; and
- Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.
Required Qualifications:
- Bachelor’s degree in related field;
- 5+ years experience in Game Design or related industry, or Master’s degree in related field;
- Experienced in all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
- Extensive experience working with all primary game design, production, and management software applications, engines, and tools, as well as related hardware;
- Applicable experience (minimum of five years is desired) in the industry; and expertise using current professional game engines, editors and project management software;
- Knowledgeable about all facets of 3D Modeling and Animation for game design and development, including technical, managerial and artistic advances; current research (traditional and applied); and industry developments;
- Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
- Knowledge of 3D Modeling and animation software utilized in the industry;
- Knowledge of workflow in multi-platform game production and publication;
- Excellent interpersonal and presentation skills;
- Proven critical thinking, problem-solving, and judgment skills;
- Ability to successfully interact with the industry business and governmental communities;
- Has a demonstrated commitment and ability to work collaboratively within a complex work environment; and
- Possesses an approach that fosters a respectful, nonthreatening workplace environment.
Preferred Qualifications:
- Master’s degree in related field;
- 5+ years experience in the Game Design industry and publication of major entertainment or serious games, or Terminal degree in Game related discipline; and
- Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.
Instructions to Applicants:
For full consideration, applicants must apply for Instructor or Assistant Professor of Game Design at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a Cover Letter/Letter of Intent with Resume for review.
Posting Open Date: August 29, 2025
For Full Consideration, Apply by: September 12, 2025
Open Until Filled: Yes
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