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but not limited to Artificial Intelligence, Computer Vision, Computer Graphics, Embodied Intelligence, Human-Computer Interaction. VisualAnalytics, Data Mining. Computing Systems Hardware and Software
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limited to Artificial Intelligence, Computer Vision, Computer Graphics, Embodied Intelligence, Human-Computer Interaction. VisualAnalytics, Data Mining. Computing Systems Hardware and Software, Networking
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Learning/Reinforcement Learning, LLM/MLLM, Generative AI, Neural Graphics, Graph Mining, Data Mining, AI agent, Natural Language Processing, Computer Vision Emerging Electronics and Energy Technologies
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analytics, data science, and educational data mining Machine learning applications in educational contexts Technology-enhanced learning, online and hybrid learning environments Digital pedagogy, instructional