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on realistic or real observational data. Investigate and mitigate systematic biases arising from simulation-to-reality mismatches (sim-to-real gap). Collaborate with team members to integrate inference pipelines
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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | 3 months ago
artefacts. Projects may focus on digital media ranging from the internet to gaming, to social networking and the Web, to CD-ROMS, DVDs, mobile apps, and Virtual and Augmented Reality technologies. LEC 01 In
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fabrication/printing, photography/video, video games and 3D modeling, virtual/augmented reality, art+science, social and environmental practice, public arts, media archeology and theory, creative coding
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when necessary for in-person meetings. Technology mentors will have subject matter expertise in one or more of the areas listed below: Cybersecurity; Communications; IoT; Augmented Reality/Virtual
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, and fossil collections; augmented reality sandbox; stream table; rock saws; shallow water current meters; remote water samplers for river analysis; ACDP; petrographic microscopes; and SEM (Scanning
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, remanufacturing, and recycling workflows.At the same time, Augmented and Virtual Reality (AR/VR) technologies have demonstrated strong potential to support complex manual operations by providing interactive, in
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areas: costume design, lighting design, scenic design, sound design, and or video/projection design for live performance. Areas of practice may include designing with new media (e.g., augmented reality
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multiple courses that utilize different programming languages. Desired areas of expertise include artificial intelligence and machine learning, simulation, gaming, and virtual/augmented reality. Salary
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/manikin, procedural/task trainer, in situ, virtual reality (VR)/augmented reality (AR), and related offerings. Expand and sustain simulation curricula and training across key clinical and training domains
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experience and interaction design c. Scripting and programming for digital environment design (Unity or TouchDesigner) d. Virtual, augmented, and mixed reality design e. Immersive video and multisensory