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Architecture and/or Urban Design. The key idea of the research project rests on the rhythms in body and environment. In particular, as both the built environment and the brain exhibit a rhythmic structure, this
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for blind gamers, including their needs and interests, diversity in motivation, and usage to better understand options for game design, and provide case-specific immersion, flow, and game satisfaction in
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experience within a subset of the fields of system design, robotics, process sensors, vision and integration, process planning and monitoring, textile monitoring and modelling. The ideal candidate should have
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intelligent networks, and this interest extends to NTN. The goal of this project is to address research and design challenges that include(but are not limited to): mapping of 3D 6G network functional elements
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leading workshop and laboratory facilities, where research and innovation are carried out in direct collaboration with industry to a great extent. The positions are offered in relation to the research
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with the participating blind gamers. Evaluate results qualitatively and quantitatively with respect to authenticity, perceived immersion and flow. The research questions, methodology, and project plan
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the statistical design of experiments, the analysis of the fermented materials by physico-chemical methods(LC-MS, NMR) and specific functional assays, as well as the assessment of the beneficial effect
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of IT and Design in accordance with the regulations of Ministerial Order No. 1039 of August 27, 2013 on the PhD Programme at the Universities and Certain Higher Artistic Educational Institutions
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technologies, drawing on participant observation, fieldwork and/or semi-structured interviews with designers, researchers, users and other key stakeholders. The theoretical framework of AIM is broadly situated
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technologies, drawing on participant observation, fieldwork and/or semi-structured interviews with designers, researchers, users and other key stakeholders. The theoretical framework of AIM is broadly situated