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-time internship or Game Studio capstone. Our game labs are outfitted with industry standard hardware and software including VR and motion capture facilities, our Game Lounge keeps a broad library of
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Associação do Instituto Superior Técnico para a Investigação e Desenvolvimento _IST-ID | Portugal | 2 months ago
; ECG; EMG) from healthyparticipants, involving brain-computer interfacing with Robotic systems and VR in a lab environment Duration: The research fellowship will have the duration of 6 months. It’s
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of Virginia Retirement System (VRS) participation or ORP Optional Retirement Plan participation Generous annual leave and paid holidays Professional development opportunities Continuous Learning Programs and
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System (VRS) participation Generous annual leave and paid holidays Remote work flexibility, depending on role and departmental needs Professional development opportunities Continuous learning programs
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head-mounted displays have emerged as pivotal devices for augmented reality (AR) and virtual reality (VR) applications, garnering significant attention from leading industrial players. With their ultra
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/manikin, procedural/task trainer, in situ, virtual reality (VR)/augmented reality (AR), and related offerings. Expand and sustain simulation curricula and training across key clinical and training domains
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, Quantum Computing. We have established research teams in operational cybersecurity, AR/VR/HCI and immersive technologies, future transportation solutions, AI, future communications/5G, BCI and embedded
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such as Laerdal, SimCapture, VR/AR technologies, or learning management systems. One (1) year of experience in setting up clinical environments and applying moulage techniques. One (1) year of experience
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; and the near-term development of an interactive VR/theater lab, among others. The college is also home to the Holle Center for Communication Arts, whose mission is guided by a commitment to advance
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custom data collection and management resources; a biometrics lab outfitted with state-of-the-art iMotions software and associated hardware; and the near-term development of an interactive VR/theater lab