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standalone EEGs, eye-tracking, virtual reality, physiological measures (GSR, heart rate, etc.), and robotics, and social psychology experimental rooms; (3) State-of-the-art Child Observation Lab
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, the use of advanced technologies (e.g. AI, virtual reality, and augmented realty) in information services, education, and training; Knowledge of collections development, and demonstrated understanding
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, virtual reality and innovation. For more information, visit Jump Simulation . About Peoria, Il One of the oldest communities in Illinois with a population of 113,150 Peoria is equal distance from Chicago
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School of Art & Design. As part of our Immersive Technology Team , you will support innovative creative practice across a range of specialist areas, including Virtual Production, Extended Reality (XR
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methods are preferred but not required. All areas of research interest and expertise are welcome. Proficiency in advanced education technologies, including surgical skills simulation, virtual/augmented
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servers, virtual production, augmented or virtual reality, interactive systems, automation, show control, or networked audio/video and lighting systems. Successful experience integrating new venue
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servers, virtual production, augmented or virtual reality, interactive systems, automation, show control, or networked audio/video and lighting systems. Successful experience integrating new venue
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California State University, San Bernardino | San Bernardino, California | United States | about 13 hours ago
technologies, such as rigging, motion capture, projection mapping, media servers, virtual production, augmented or virtual reality, interactive systems, automation, show control, or networked audio
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. Understand the use and operation of different simulator technologies ranging from anatomic models and task trainers to screen-based simulations to full body patient simulators and virtual reality surgical
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systems that sense, model, and act on the human body and communication behavior - for example, voice-controlled assistive technology, mobile health, virtual reality, socially assistive robotics, wearable