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California State University, San Bernardino | San Bernardino, California | United States | 15 days ago
; classrooms for graphic design, web-design, UX/UI design (user-experience/user-interface), virtual reality, imaging, illustration and animation resources; labs and darkrooms for traditional chemical
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-interface), virtual reality, imaging, illustration and animation resources; labs and darkrooms for traditional chemical photography alongside well-equipped digital photography lab and a lighting studio
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Coordination to join the Newcastle University team leading the LIL-ECHOES (Living Cultural Labs: Empowering Communities through Intercultural Encounters in Virtual Worlds) project. https
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collection Experience with virtual reality (VR) or simulation-based research Experience with machine learning, deep learning, or multimodal data analysis Experience conducting human-subject research and IRB
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, the use of advanced technologies (e.g. AI, virtual reality, and augmented realty) in information services, education, and training; Knowledge of collections development, and demonstrated understanding
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, virtual reality and innovation. For more information, visit Jump Simulation . About Peoria, Il One of the oldest communities in Illinois with a population of 113,150 Peoria is equal distance from Chicago
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School of Art & Design. As part of our Immersive Technology Team , you will support innovative creative practice across a range of specialist areas, including Virtual Production, Extended Reality (XR
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methods are preferred but not required. All areas of research interest and expertise are welcome. Proficiency in advanced education technologies, including surgical skills simulation, virtual/augmented
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. Understand the use and operation of different simulator technologies ranging from anatomic models and task trainers to screen-based simulations to full body patient simulators and virtual reality surgical
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systems that sense, model, and act on the human body and communication behavior - for example, voice-controlled assistive technology, mobile health, virtual reality, socially assistive robotics, wearable