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-making mechanisms, adversarial defense strategies, and system fault tolerance. Collaborate with the research team to draft academic papers, participate in laboratory discussions, and assist in relevant
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the center's partner enterprises. Qualifications Essential Requirements: A Ph.D. (obtained or soon to be obtained) in Automation, Computer Science, Artificial Intelligence, Mechatronics, Mechanical Engineering
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: User experience and interaction design; Data-driven design and player analytics; Game mechanics and systems design; Game engine implementation, scripting and prototyping; Game jam design and delivery
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Essential Requirements: A Ph.D. (obtained or soon to be obtained) in Automation, Computer Science, Artificial Intelligence, Mechatronics, Mechanical Engineering, or a related field. Solid theoretical
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, or a related field. Solid research background and practical experience in one or more of the following areas: Reinforcement Learning / Deep Reinforcement Learning Fine-tuning and Application of Large
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/EXPERIENCES A Ph.D. (obtained or soon to be obtained) in Control Science and Engineering, Process Control, Mechanical Engineering, Chemical Engineering, Computer Science, or a related field. In-depth research
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, Mechatronics, Mechanical Engineering, or a related field. Solid theoretical foundation and outstanding research capabilities, with first-author publications in high-level international journals in related fields
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obtained) in Control Science and Engineering, Process Control, Mechanical Engineering, Chemical Engineering, Computer Science, or a related field. In-depth research experience and solid expertise in one
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and topology, stochastic analysis, stochastic dynamics, stochastic partial differential equations, Hamiltonian and contact dynamical systems, non-equilibrium statistical mechanics, quantum & classical