Sort by
Refine Your Search
-
Listed
-
Category
-
Program
-
Field
-
experiences, and publication list One educational or professional recommendation. Your application will be considered incomplete, and will not be reviewed until one recommendation is submitted. A copy of an
-
complete application consists of: An application Transcript(s) – For this opportunity, an unofficial transcript or copy of the student academic records printed by the applicant or by academic advisors from
-
application consists of: An application Transcript(s) – For this opportunity, an unofficial transcript or copy of the student academic records printed by the applicant or by academic advisors from internal
-
application consists of: An application Transcript(s) – For this opportunity, an unofficial transcript or copy of the student academic records printed by the applicant or by academic advisors from internal
-
of the relevant fields. Degree must have been received within the past five years. Degree in instructional and game design, game theory, serious game development and simulations, interactive media or equivalent
-
complete application consists of: An application Transcript(s) – For this opportunity, an unofficial transcript or copy of the student academic records printed by the applicant or by academic advisors from
-
simulation to assess operational capability across representative missions. Where will I be located? Dayton, Ohio What is the anticipated start date? Exact start dates will be determined at the time of
-
using metasurfaces: Desired experiences of the candidates include (1) numerical modeling experience using commercial electromagnetic simulation tools, such as COMSOL, Ansys Lumerical, and (2) experiences
-
application consists of: An application Transcript(s) – For this opportunity, an unofficial transcript or copy of the student academic records printed by the applicant or by academic advisors from internal
-
simulation predictions. Flight Dynamics and Control involves the study of the response of a munition to aerodynamic forces and moments, and how to control them to increase range, evade counter-fire, and to hit