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Field
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experience with EEG, brain stimulation, eye-tracking, augmented or virtual reality would be useful. Experience with ASL or other signed languages is preferred, but not required. Education: Requires a Bachelor
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) Coding Camp activities. The selected candidate will be responsible for designing, developing and maintaining Virtual Reality (VR) and Augmented Reality (AR) applications for educational purposes using
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innovation through novel and emerging technologies [ex: digital education; artificial intelligence; augmented reality/virtual reality simulation] Knowledge, Skills and Abilities: · Ability to execute
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storytelling (virtual reality, mixed reality, augmented reality, 360-degree video), and related emerging technologies. TYPICAL ACTIVITIES Teach one or more sections of courses related to digital technologies
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California State University, San Bernardino | San Bernardino, California | United States | 11 days ago
, augmented reality, 360-degree video), and related emerging technologies. TYPICAL ACTIVITIES Teach one or more sections of courses related to digital technologies, with a focus on scholarship and creative
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multiple courses that utilize different programming languages. Desired areas of expertise include artificial intelligence and machine learning, simulation, gaming, and virtual/augmented reality. Salary
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LevelPhD or equivalent Skills/Qualifications Experience in formal models, parallel rewriting systems, artificial intelligence, virtual and augmented reality, software design, implementation and testing
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communication skills and an interest in virtual reality, augmented reality, game development, educational technology, or STEM education research. Experience with Unity and C# is strongly preferred because
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, augmented reality, game development, educational technology, or STEM education research. Experience with Unity and C# is strongly preferred because the current TITANS2 application was developed in
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dialogue, where meaning emerges through grounding, clarification and feedback. A possible application domain for this research is augmented and mixed reality environments, which require real-time perception