20 process-engineering "https:" "https:" "https:" "UCL" positions at Abertay University
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The job requirements are detailed below. Where applicable the skills, qualifications and memberships required for this job have also been included. Teaching Fellow in Civil Engineering Grade 6
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, more comprehensive guidance on EGs design and operation. The overall aim of this research is to understand and measure the thermomechanical response of energy piles under complex thermomechanical loading
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. Supervisory Team: The candidate will be supervised within the Division of Games Technology and Mathematics by Dr Paul Goodfellow, Dr Javad Zarrin and Dr Thomas Howson. Queries on this project should be directed
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or upper second-class honours degree in Computer Games Technology, Computer Science, Software Engineering or a closely aligned discipline. We are looking for an independent, enthusiastic, and driven
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) or an equivalent qualification accepted by the Home Office. Applications and closing date: 15th of September, 2026 Applicants should submit through the Abertay University jobs page https://www.abertay.ac.uk/about
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; Game engine implementation, scripting and prototyping; Game jam design and delivery. To support the role holder, all teaching materials for the first term of delivery will be pre-prepared although
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requirements are uncovered and different approaches evaluated. This may be a technical, process, or behaviour based intervention. Evaluating the intervention:. The candidate will evaluate the intervention within
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Games Technology and Ethical Hacking and plays a leading role in major initiatives including cyberQuarter and CoSTAR. Working closely with academic staff, students and colleagues across Information
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Sciences, Food Science, Nutrition and Engineering academic provision and sits within the Faculty of Social and Applied Sciences. Our department is highly research active, consisting of over 30 staff
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experience must be supported by a strong portfolio or breakdown reel. Expertise may include compositing in software such as Nuke, real-time VFX, virtual production, game-engine workflows, or the development