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the existing HANDZONe server and Grasshopper workflow, adding the FR3 and its interaction environment to Unity, and providing a simulated FR3 environment for development and testing without access
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. Knowledge of another ESA Member State language is an asset. During the interview, your motivation for applying to this role will be explored. Essential Skills: proven background in Unreal Engine or Unity
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supervising students Proficiency in verbal and written English Candidates with a strong track record in VR/AR/MR development (for example, Unity or Unreal Engine), cognitive and movement sciences, AI and
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supervising students Proficiency in verbal and written English Candidates with a strong track record in VR/AR/MR development (for example, Unity or Unreal Engine), cognitive and movement sciences, AI and
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Postdoc in Application of eXtended Reality for Inclusive Automated Vehicle and Road User Interaction
related discipline). Solid background in XR technologies and skills in developing XR applications using Unity/Unreal game engine. Strong and demonstrable experimental skills, including experiment design
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technologies and skills in developing XR applications using Unity/Unreal game engine. Strong and demonstrable experimental skills, including experiment design, experiment setup, conducting experiments, and data
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virtual environments and software (e.g. Unity). Experience in conducting empirical research (e.g., experimental design, instrument selection, recruitment, participant testing, and report writing
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Reality and/or physiological sensing Programming skills for research prototypes and data-driven systems (e.g., Python, Unity, web technologies, or similar) Experience with user studies and experimental
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for this variety and the commitment to plurality in research that have been key to our successes in teaching and research. The selected candidate will be expected to embrace this unity in variety, but also to work