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data. Manage preferences for further information and to change your choices. Accept all cookies Reject optional cookies Skip to main content Head of the Department of Electronic and Computer
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PhD in Laws Programme at The Chinese University of Hong Kong This site uses cookies to store information on your computer. Some of these cookies are essential, while others help us to improve your
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computing, computer system and information security, evolutionary computation, computer vision and graphics, and bioinformatics. Worldwide recognition: #19 & #23 worldwide in AI and CS respectively by
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computer games. The School bridges the boundaries between art, technology, and computer science, and between traditional and new media, as well as seeking to combine creativity both with critical
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. Research fields of particular interest include, but not limited to: biomedical science and engineering veterinary science computer science and data science neuroscience and neural engineering bio
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, animation, film, photography, and computer games. The School bridges the boundaries between art, technology, and computer science, and between traditional and new media, as well as seeking to combine
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interest include, but not limited to: biomedical science and engineering veterinary science computer science and data science neuroscience and neural engineering bio-statistics and AI-healthcare smart
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areas. Research fields of particular interest include, but not limited to: biomedical science and engineering veterinary science computer science and data science neuroscience and neural engineering bio
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following areas: Machine Creativity: Computer graphics, computer vision, robotics, etc. Machine-assisted Art Practice: Visual, sound, performing, installation, cinematic arts, etc. Critical Studies on
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interest include, but not limited to: biomedical science and engineering veterinary science computer science and data science neuroscience and neural engineering bio-statistics and AI-healthcare smart