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communication, computational and data-driven communication, immersive and extended reality (VR/AR/MR), social robots and human–AI interaction, algorithmic and platform-mediated communication, and the social
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. Evidence of creative, conceptual thinking and the ability to take the conceptual and make it a reality. Position Sponsorship Eligibility: Not eligible for work visa sponsorship About Department: https
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digital and analog game creation, interactive storytelling, level design, programming/scripting, mobile development, augmented and virtual reality, and capstone mentoring, while contributing
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Social Sciences. We are looking for a Research Fellow in virtual production to contribute to a research project within the Shared Hub for Immersive Future Technologies: https://www.gre.ac.uk/las/ice/shift
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. Instructional Leadership: Assist in teaching and curriculum development for undergraduate and graduate courses in Computer Graphics and Virtual Reality. This includes helping instructions, designing lab
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California State University, San Bernardino | San Bernardino, California | United States | 12 days ago
, immersive media, and virtual reality. The successful candidate will teach courses in areas such as digital humanities, immersive storytelling (virtual reality, mixed reality, augmented reality, 360-degree
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applications for a part-time lecturer with expertise in digital humanities, immersive media, and virtual reality. The successful candidate will teach courses in areas such as digital humanities, immersive
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for interaction, interactive design, performances, audience participation, network projects, telepresence and communication, virtual reality, augmented reality, innovative interfaces, devices, robotics, software
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aims to develop new knowledge about how AR can support work in underground mines. The project aims to develop and implement Augmented Reality (AR)-based maintenance support for drill rigs. Its objective
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About the Opportunity About the Opportunity Northeastern University Pharmaceutical Industry Fellowships Program is a two-year experiential program designed to advance lifelong learning and the