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Vrije Universiteit Amsterdam (VU) | Amsterdam, Provincie Noord-Holland | Netherlands | about 1 month ago
impairment. The projects focus on the development and validation of novel tools for assessing vision, including virtual reality-based visual field testing and technology-assisted visual acuity
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detailed study records, and organize, enter, and verify research data. Administer and score psychological and neurocognitive assessments and virtual reality (VR) tasks according to study protocols
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, which you will lead on, will apply multiphoton calcium imaging to profile neuronal responses in virtual reality, correlative in situ sequencing to relate molecular identity of single neurons to their
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platforms, including SIMIQ, Laerdal, Gaumard, video-recording systems, virtual reality applications, and feedback tools Managing task trainers, medication-dispensing systems, patient monitors, examination
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Industrial Research and Service, Virtual Reality Applications Center, ISU Athletics, the Colleges of Veterinary Medicine and Engineering, as well as healthcare, industry, and community partners
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on control systems, artificial neural networks, fractional-order modeling and control, and virtual reality. The research of the group focuses on development and implementation of novel efficient
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Education Research Fellows, MA and PhD students. Along with the other education scientists, provide leadership, teaching, and educational development programs across the UCSF education continuum that
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codes Professional practice, Virtual reality and artificial intelligence Contingent upon available funding. Minimum Education/Experience Master of Fine Arts ( MFA ) or PhD in Interior design, interior
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understand how nature experiences influence human time perception and how time perception influences human behaviours towards nature. For this, the project will use virtual-reality experiments to understand
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systems that sense, model, and act on the human body and communication behavior - for example, voice-controlled assistive technology, mobile health, virtual reality, socially assistive robotics, wearable