Virtual Reality Projects Coordinator

Updated: 4 days ago
Location: Omaha, NEBRASKA
Job Type: FullTime

Requisition Details
GENERAL REQUISITION INFORMATION


EEO Statement:

UNMC is an Affirmative Action Equal Employment Opportunity Employer, including an equal opportunity employer of protected veterans and individuals with disabilities.

Location Omaha, NE
Requisition Number: Staff_12964
Department UNeTech 50012027
Business Unit Business & Finance
Reg-Temp Full-Time Regular
Work Schedule Monday - Friday, 8:00AM - 5:00PM
Remote/Telecommuting Hybrid (part-time working on site, part-time working off-site)
Position Summary
Works to ensure teams and projects advance under constraints of time and budget. Orchestrates collaboration across a variety of stakeholders: UNeTech staff and leadership; clinical professionals and innvovators; external partners across the University system; and external partners outside of the university system.
In addition to project manager responsibilities; the VR Projects Coordinator is responsible to implementing an assigned scrum project management framework, which includes UNeTech Staff, UNMC Students, UNO Students, and students from outside the University of Nebraska system.
Additionally, the VR Projects Coordinator will also serve as a developer contributing: programming; 3d modeling of architectural designs, and animation; and the selection of 3d assets to meet clinical specification. Finally, all activities preformed in this role must conform to best practices for virtual reality protocols and methodologies.
Position Details
Additional Information
Posting Category Research - Non Academic
Working Title Virtual Reality Projects Coordinator
Job Title Admin Bus Op Specialist
Salary Grade AB21S
Appointment Type B1 - REG MGR PROF SALARY
Salary Range $49,400 - $74,100/annual
Job Requisition Begin Date 04/05/2024
Application Review Date 04/12/2024
Review Date Information:
Initial application review will begin on the date provided in the field above. Applications received prior to this review date will be considered. Applications received after the review date may be considered.

Required and Preferred Qualifications


Required Education: Bachelor's degree
If any degree major/training is required, please specify the type. (NOTE: Concentration and minors are not equivalent to a major)
NA
Required Experience 2 years
If any experience is required, please specify what kind of experience:
Experience with management/coordination of team-based projects to include experience in scrum framework, scheduling management and general research activities.
Required License Yes
If yes, what is the required licensure/certification?
Scrum Master Certified
Required Computer Applications: Microsoft Outlook
Required Other Computer Applications:
Required Additional Knowledge, Skills and Abilities:
Highly proficient in 3d modeling, texturing, rigging, animation, graphic design,
Degree emphasis on communication and careful recordation.
A demonstrated course of education that fosters adaptive interpersonal skills and the ability to resolve conflicts across teams with diverse backgrounds.
Preferred Education: None Preferred
If any degree/training is preferred, please specify the type:
Preferred Experience:
System organization; Unity; Visual Studios; C#; Adobe Suite; Scrum leader; Meta Integration; Oculus VR; Blender; Experience in generating educational curriculum and programming, including practice in project leadership and prototype design; 3d Environment Design; VR Development; Administrative Support
Preferred License: No
If yes, what is the preferred licensure/certification?:
Unity Developer Certification;
Preferred Computer Applications:
Preferred Other Computer Applications: Familiarity with project management software such as Jira, Trello, or Mural, Substance 3D; Unity, Visual Studios C#, Adobe Creative, Oculus, Meta technologies, Blender, SCRUM Framework, Microsoft Suite, Blender
Preferred Additional Knowledge, Skills and Abilities:
General background in the humanities or arts, awareness of architectural design methods, dedication to innovation in VR and digital art,
Experience in VR development using Unity Engine and Oculus VR, Strong understanding of virtual development pipeline,
Degree with an emphasis on communication and the ability to integrate and catalog information from diverse and specialized sources.
The ability to systematically integrate a wide range of data and create new and adaptive processes.
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