Assistant Professor in Film (computer game narratives)

Updated: about 1 month ago
Location: Ireland,
Job Type: PartTime
Deadline: 08 Feb 2021

Position Summary: 

The Discipline of Film, School of Creative Arts invites applications for the position of Assistant Professor in Film (computer game narratives). The appointment responds to specific needs identified in a series of reports including the Department of Education and Skills Action Plan, ‘Technology Skills 2022’, and the Olsberg Report (‘Economic Analysis of the Audiovisual Sector in the Republic of Ireland’) both of which listed Gaming as a priority area in the future world of work. It will develop the Department of Film’s own teaching in this area, currently one dedicated module on the new ‘Screenwriting’ strand in the M.Phil. in Film Studies. In particular, in accordance with the objective of the HCI to increase skills in the relevant sectors of the Irish workforce, the postholder will teach two modules at Masters level as online CPD (Continual Professional Development) offerings. These will also be available to students enrolled on the existing M.Phil. in Film Studies. A further requirement of this post will be to lead the development of an M.Phil. in Creative Technologies, to be offered as a new cross-School postgraduate degree that also draws on Trinity College’s existing strengths in this area.

The successful candidate will have completed a Ph.D. in a relevant area, or be close to completion of a PhD, and will have teaching experience in the areas of writing or designing games and/or interactive narratives.

Post Status:

Four-year, fixed term contract – from 1st September 2021 (part-time 0.5FTE)


Department of Film, School of Creative Arts Trinity College Dublin, the University of Dublin

College Green, Dublin 2, Ireland


Appointment will be made on the Lecturer Salary Scale at a point in line with Government Pay Policy [€35,509 to €86,247 per annum, pro-rata at 0.5FTE]. Appointment will be made no higher than point 8 (i.e. €50,410).

Closing Date:

12 Noon (GMT), 8th February 2021

Person Specification



An excellent academic record and a PhD (or to be near completion of a PhD)  in a related area.

The ability, enthusiasm for, and success in designing and delivering modules in Narratives for Games.

Practical experience of writing or designing games and/or interactive narratives.

The ability to design and develop modules for online CPD delivery.

The ability to design and develop a new Masters in Creative Technologies.

Experience of working collaboratively and effectively in an interdisciplinary environment.


Experience of research supervision and teaching at postgraduate and undergraduate level.

Experience of curriculum development and administration.

Experience of working with colleagues in a theory and method-pluralistic environment.

Proven ability or evident potential to attract external research funding and to create industry partnerships.

Knowledge & Experience (Essential & Desirable)



Demonstrated potential to manage and develop modules in Narratives for Computer Games.


  • Experience of course management and development at university level.
  • Experience of involvement in research seminars, recruitment initiatives and other activities.



  • Evidence of research potential appropriate to career stage.
  • Proven ability or potential to attract external grant funding.
  • The ability to contribute to the strategic objectives of the School of Creative Arts.

In addition, candidates will be assessed on their demonstrated or potential contribution to the College and to the discipline and wider community.


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