Huawei is a leading global information and communications technology (ICT) solutions provider. Driven by a commitment to sound operations, ongoing innovation, and open collaboration, we have established a competitive ICT portfolio of end-to-end solutions in telecom and enterprise networks, devices, and cloud technology and services. Our ICT solutions, products, and services are used in more than 170 countries and regions, serving over one-third of the world's population. With 180,000 employees, Huawei is committed to enabling the future information society, and building a Better Connected World.
The size of our cloud platform is gaining momentum and it is already planet scale. Huawei Cloud is one of the largest and fastest-growing platforms in the world. It has strong presence with over 40 availability zones located across 4 continents and 23 geographical regions, covering locations such as Germany, Hong Kong, South Africa, or Brazil, among others.
Huawei's Munich Research Center is responsible for advanced technology research, architectural development, design and strategic engineering of our products.
Responsibilities
Responsible for researching the application of (real-time) rendering algorithms to the cloud setting, developing algorithms to scale image generation and reducing image generation costs in different settings.
Analysis of academic papers and implementation of the knowledge of the latest rendering algorithms in the industry.
Modeling of rendering algorithms by modifying a suitable algorithm model (including the innovativeness of the original algorithm).
Requirements
- PhD or BSc/MSc with few years of experience in computer science or other domain-related disciplines (e.g. Computer Graphics related majors).
- Familiar with rendering algorithms, including: ray tracing, path tracer, BSDF function optimization, importance sampling, Many lights algorithms (VPL), BVH, KDTree acceleration algorithms, multi-view rendering, VR, Micropolygon rendering etc.
- Familiar with writing code in C++, OpenGL, Vulkan, Shader and Compute languages and other interfaces, MPI parallel interface are considered a plus.
- Working with different material models, animation systems, virtual human models, expression and skin rendering are considered a bonus.
- Ability to read academic papers, write patents, and communicate with external experts, along with experience in community development and maintenance.
- Excellent interpersonal skills, team-work spirit, and independent working capability.
- Fluent in written and spoken English.
Nice to Have:
- Ideally you bring experience with open source softwares like Mitsuba, Embree or game engines like UE, Unity, or O3DE.
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http://career.huawei.com/reccampportal/portal/hrd/weu_rec_all.html
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