VR Digital Artist

Updated: about 1 month ago
Deadline: 15 Jan 2021

This competition is restricted to internal candidates or applicants who were former employees of the University of Alberta in the past 18 months

This position has an end date of June 30, 2021 with the possibility of extension, and offers a comprehensive benefits package which can be viewed at: Faculty & Staff Benefits

The VR Digital Artist is responsible for all aspects of creating and sourcing 2D and 3D digital art and design for use in digital and virtual environments.


Generate and Customize Complete 3D Models and Visuals (75%)

  • Uses industry-standard 3D modelling applications to model and construct polygonal visual representations of objects
  • UV-maps 3D models and applies textures
  • Sources textures online, captures them with photography, or generates them with software
  • Builds complete skeletal representations of 3D models and skins the 3D models using appropriate vertex weighting techniques, either manually or through software automation tools as appropriate
  • Animates 3D model skeletons and vertex deformations to create re-usable actions for the team’s visualization engine
  • Creates and adjusts particle systems as necessary for visualization purposes
  • Creates 2D art assets as necessary using both raster and vector techniques

Project Planning (15%)

  • Provides art direction for projects
  • Sketches storyboards and concepts
  • Interacts with clients to capture and realize client requirements

Maintenance (10%)

  • Develops and enforces best practices for asset creation and optimization
  • Keeps up-to-date with the latest technologies and trends in digital content creation, augmented reality, and virtual reality


Minimum of a high school diploma and at least 2 years working experience or a college diploma in 3D content creation, including working knowledge of:

  • Modelling
  • Rigging
  • Texturing
  • Animating
  • At least one of:
    • Autodesk 3DS Max
    • Autodesk Maya
    • Blender
    • Adobe Photoshop
    • Adobe Illustrator

Additionally, the individual should have:

  • People skills to collaborate with others and be a good team player
  • Ability to interact effectively within a dynamic team-based environment and content creation pipeline
  • Strong written and verbal communication skill
  • significant understanding of how 3D modelling is applied to human anatomy and most importantly when it is applied to clinical conditions in rehabilitation
  • Experience creating avatar personalities and stories 

Note: Online applications are accepted until midnight Mountain Standard Time of the closing date.

We thank all applicants for their interest; however, only those individuals selected for an interview will be contacted.

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