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Field
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core mechanics (game design) Model the BDI (Beliefs, Desires, Intentions) agent system to be learned by the AI Program the game application specifically for mobile devices Evaluate the game's
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core mechanics (game design) Model the BDI (Beliefs, Desires, Intentions) agent system to be learned by the AI Program the game application specifically for mobile devices Evaluate the game's
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generally. We tackle problems in single and multi-agent systems operating in uncertain environments and around humans. We typically work with Markov decision processes (MDPs), and are interested in both
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part of a research project dedicated to the development and characterization of Antibody-Radionuclide-Drug Conjugates (ARDCs). ARDCs represent a new generation of therapeutic agents combining
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headwater system in the Upper Colorado River basin to study the effects of disturbance, land cover change, and hydroclimate on the water-energy budget. Focus on changes in snowpack and forest interactions
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Enhancement: Designing immersive social settings that leverage AI to improve interpersonal communication. Projects focus on creating responsive virtual agents and evaluative frameworks for social interaction
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intelligence is available at the Bernoulli Institute of the University of Groningen in the Netherlands. The position is situated in the multi-agent systems group as part of the Hybrid Intelligence Centre, under
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autonomous or semi-autonomous agents that can integrate literature knowledge, analyze multimodal experimental data, generate mechanistic hypotheses, design experiments, and interact with laboratory
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Balancing Personalisation and Polyvocality: Dialogic Interaction for Open-mindedness and Empathy in Conversational AI. The project investigates how conversational agents in museum settings can balance
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noncrystalline biological and materials systems; NMR-based studies of antibacterial agents, their interactions with bacterial cells, and their mechanisms of action; and Integration of NMR with complementary