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the benefit of science. The purpose of this project is to use game theory and computational models to desing institutions to do science better: these may include contests in grant-seeking, review
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the benefit of science. The purpose of this project is to use game theory and computational models to desing institutions to do science better: these may include contests in grant-seeking, review
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rational agents can learn to coordinate their actions for successful collective action. We study the underlying theory, using the framework of Evolutionary Game Theory and build models for concrete
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research is partly automated? Could new publishing or funding mechanisms produce better science? This project uses game theory and computational models to study science as a social system. The precise
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research is partly automated? Could new publishing or funding mechanisms produce better science? This project uses game theory and computational models to study science as a social system. The precise
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ability to learn? The precise question will be developed with the student. A project may combine evolutionary and behavioural game theory, multi-agent reinforcement learning, agent-based simulation, or
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ability to learn? The precise question will be developed with the student. A project may combine evolutionary and behavioural game theory, multi-agent reinforcement learning, agent-based simulation, or
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problem of dynamic distribution shifts. Specifically, in this internship position, we propose building on the work of Timans et al., who proposed a framework that leverages game theory and sequential
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programming background with fundamentals in machine learning and data science. Experience in building visualisations and interactive immersive environments (using game engines like Unity3D) is
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developmental and wellbeing risks for children with ADHD and autism. Although gaming and in-game purchasing are widespread among UK children, little is known about how loot-box engagement develops, its wider