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and drama, humor, music, film, literature, radio and television, the visual arts, or related fields. The Mervis Chair provides resources to advance scholarship and creative work, including support for
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animation; virtual, mixed, and augmented reality; computational storytelling; fi lm, video, and audiovisual media; data visualization; digital fabrication; physical computing; wearable technologies; creative
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phonological representations, in visual attention, in the composition of early vocabularies, and in the quality and composition of language input. The methodological premise concerns how to leverage all the data
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, training, and/or working with an electronic lab notebook system. Basic knowledge of open-source software and programming languages to extract, organize and clean data, tools to visualize and share findings
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performance Conducting trials with novel devices targeting physical activity and/or sedentary behavior to prevent or treat mental illness, substance use, or brain disorders Integrating passive monitoring data