Sort by
Refine Your Search
-
Listed
-
Category
-
Country
-
Program
-
Field
-
(e.g., XR, VR, computer graphics, and programming); and play in participatory, learning, and societal contexts (e.g., STEAM education and live-action role-playing). Link Application instructions Apply
-
and web graphics. Assume responsibility for all digital marketing including websties, social media, email, display, etc., and reporting and analysis. Assist with and implement compelling market and
-
(e.g., XR, VR, computer graphics, and programming); and play in participatory, learning, and societal contexts (e.g., STEAM education and live-action role-playing). Link Application instructions Apply
-
(e.g., XR, VR, computer graphics, and programming); and play in participatory, learning, and societal contexts (e.g., STEAM education and live-action role-playing). Link Application instructions Apply
-
Website https://academicpositions.com/ad/chalmers-university-of-technology/2026/project… Requirements Research Field Architecture Years of Research Experience None Research Field Computer science Years of
-
develop software which will contribute to achieve CIBM strategic objectives https://cibm.ch/the-center/ Main duties and responsibilities Liaise with the IT services of partner institutions (CHUV
-
to Malmö and Sweden We are looking for a Research assistant in culture and communication at the Department of Computer Science and Media Technology, Faculty of Technology and Society. Subject area The
-
hardware and software, digitizes, catalogs, and stores media content Prepares content, including animated graphics and video, for dissemination across a variety of digital formats for client use
-
, Digital Media, Interactive Media, Computational Arts, Computer Graphics, Media Arts, Design, Performance Technology, Creative Technologies, or a closely related field. Candidates who have completed all
-
storytelling, game design, procedural content generation/generative methods, game studies, games user research, computational cinematography, computer graphics for games and media, artificial