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the ANR project ITS-STORY (*Interactive Storytelling supporting augmented memory in internment camps, Nazi Europe*), led by the Heudiasyc laboratory (UTC-CNRS) in partnership with the Memorial of Internment
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), Virtual Reality (VR) and Augmented Reality (AR), Gaming and Narrative, as well as technologies related to digital archiving, material manuscript studies, and the digitising of literatures as cultural
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, and fossil collections; augmented reality sandbox; stream table; rock saws; shallow water current meters; remote water samplers for river analysis; ACDP; petrographic microscopes; and SEM (Scanning
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knowledge of augmented reality and virtual reality. Good knowledge and experience in Unity programming and programmatic manipulation of 3D digital objects. Documents proving the ownership of academic degrees
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University of Toronto | Downtown Toronto University of Toronto Harbord, Ontario | Canada | about 2 months ago
artefacts. Projects may focus on digital media ranging from the internet to gaming, to social networking and the Web, to CD-ROMS, DVDs, mobile apps, and Virtual and Augmented Reality technologies. LEC 01 In
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when necessary for in-person meetings. Technology mentors will have subject matter expertise in one or more of the areas listed below: Cybersecurity; Communications; IoT; Augmented Reality/Virtual
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surgery and augmented reality–enhanced robotic imaging. Duties & Responsibilities Conduct and support research in tele-robotic surgical systems and augmented reality–guided robotic imaging. Collaborate with
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. The projects investigate how digital twins, augmented reality (AR), and AI-enabled systems can improve accessibility and navigation for wheelchair users and people with limited mobility. The successful candidate
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augmented reality. We value interests in socially relevant topics and improving peoples lives. Our ideal candidate integrates both "arts" and "sciences" in their work while recognizing the importance
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on innovative solutions in virtual and augmented reality (XR), with a particular focus on medical simulations, multimodal interaction, and real-time haptics. As part of the international EU project SENSORAMA