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behavioral cue extraction and novel approaches for the modeling people interaction, with application to medical research and affective computing. We are seeking creative and upbeat Research Associate II
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behavioral cue extraction and novel approaches for the modeling people interaction, with application to medical research and affective computing. We are seeking creative and upbeat Research Assistant that
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, interdisciplinary environment for the comparative study of politics, public opinion and computational social science. The project The ERC-funded project EMERGEPOL — “Emerging Issues and the Dynamics of Affective
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-affective and socio-cognitive processes, their psychopathological changes, and their plasticity through psychotherapeutic interventions. The Chair is involved in the Collaborative Research Centre/Transregio
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or more of the following areas: artificial intelligence, natural language processing, computer vision, multimodal learning, affective computing, human-robot interaction, social robotics, or human
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Psychology includes the Dean’s office, a StudyServiceCenter and four Departments (see https://univie.ac.at/psychologie) . The courses offered in Psychology includes a bachelor's, master's and doctoral
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Psychology includes the Dean’s office, a StudyServiceCenter and four Departments (see https://univie.ac.at/psychologie) . The courses offered in Psychology includes a bachelor's, master's and doctoral
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. Project Objectives : The research activities will focus on: (a) the design, implementation, and evaluation of computer vision, affective computing, and active learning algorithms for group behaviour
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play: The Faculty of Psychology includes the Dean’s office, a StudyServiceCenter and four Departments (see https://univie.ac.at/psychologie) . The courses offered in Psychology includes a bachelor's
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Delft University of Technology (TU Delft) | Delft, Provincie Zuid-Holland | Netherlands | about 1 month ago
. You have a relevant research track record in one or more of the following areas: (1) Generative AI and machine learning, (2) affective computing, (3) human-computer interaction or collaborative AI, and