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Unity and C#. The position also involves integrating 3D assets, implementing immersive interactions, testing and optimizing XR applications, and providing technical support during coding camp activities
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the creation of machines. Hands-on experience with low-cost fabrication methods, such as 3D printing. Technical skills to integrate our AFM control electronics. The program supports 17 experienced researchers in
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framework for immersive 3D virtual environments, such as Roblox and Minecraft. The engineer will play a key role in building a parallelized, agent-driven exploration system and integrating a multimodal
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biology, epigenetics, 3D genomics, and genome regulation. LanguagesENGLISHLevelExcellent Internal Application form(s) needed CeNT-34-2026_SONATA21_J.Borkowska_PhDStudent_EN.docx_.pdf English (133.12 KB
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– specifically focusing on “360 cameras” as the main sensor modality. The works will develop multi-session visual SLAM pipelines and feed-forward reconstruction (e.g. VGGT, MapAnything) to project rich 3D
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options Employee and dependent educational benefits Life insurance coverage Employee discounts programs For detailed information on benefits and eligibility, please visit: http://uhr.rutgers.edu/benefits
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July 15, 2026 – October 31, 2027 Creation of Interactive 3D Content July 15, 2026 10/31/2027 1 year, 3 months, and 15 days Where to apply Website https://sede.udc.gal/services/electronic_board/EXP2026
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. Printed Material Characterization (MatC): this work package focuses on designing and constructing a specialized experimental setup for 3D printing and subsequent material characterization. The tasks within
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, or similar setting. Experience with CNC routers, laser cutters, 3D printers, woodworking, metalworking, welding, plasma tables, or other fabrication equipment. Experience with equipment maintenance and
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of curtain hook mechanisms, track inserts, and assistive tools using SolidWorks or Fusion 360 Fabricate and assemble prototypes using 3D printing, CNC machining, and workshop facilities Translate operational