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change over time and more broadly how terrestrial ecosystem changes are related to extreme events. The post will be part of the School of Natural and Built Environment but will work as part of a multi
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Archaeology and Palaeoecology, School of Natural and Built Environment QUB, and to contribute to the overall research performance of the School and University, carrying out research leading to high-quality
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. Experience in: The construction and use of immersive Virtual Reality environments. Programming/scripting for relevant Virtual Reality software & hardware (e.g. Unity, Oculus) and general ability to program
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, to investigate peatland change over time and more broadly terrestrial ecosystem changes related to extreme events. The post will be part of the School of Natural and Built Environment but will work as part of a