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science/educational psychology with a technical/digital component; knowledge of and experience with the use of various digital applications (e.g. VR/XR glasses, podcast, video recording studio); experience
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but also understanding the psychological, emotional, and societal implications of such technology in their daily lives. Using a participatory design approach, the project will engage directly with users
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to individuals, the social groups in which they operate and the environmental factors that may facilitate or hinder behavioural change. Intervention design and evaluation addresses social, psychological and
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