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is to transform the traditional approaches for face and body capture of film actors using real-time motion capture and Virtual Reality (VR) to allow them to visualise their virtual faces and bodies
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sciences, to act as an intellectual powerhouse and a catalyst for the development of a smart, globally competitive industry sector in Ireland and Europe. The overarching performance target of the group is
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to our work, meaning that we set up experiments in the lab or online to measure behavioural performance (e.g. response times and accuracy) to tasks involving face or object recognition and categorisation
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of building materials from source to building site. The five-year project aims to analyse the relationship of stone sourcing, supply, working and consumption in eighteenth-century Britain and Ireland. To